SwanQuake (igloo)

Interactive Worlds

 

David Surman and Barry Atkins (University of Newport), Ruth Gibson and Bruno Martelli (Igloo), Tanya Krzywinska (Brunel University), and Ian Gouldstone

The gaming environment presents us with a multiplicity of possible other worlds, a constantly changing set of variables defined by the choices the player makes - and each one in some way a heightened version of the world in which we live.   All variables — all possible worlds — within the games have already been imagined, of course, by us. Setting aside content, what do these virtual systems say about us? And do they propose utopia or Armageddon?

Date Time Venue Ticket type
Thursday 8 November 2007 12:00: Screen 2 Standard Concessions